C++ Pointers and Parameter Passing: Value vs Reference Deep Dive
C++ Pointers and Parameter Passing: Value vs Reference Deep Dive
Understanding pointers and how data is passed in C++ is fundamental to becoming a proficient programmer. These concepts affect performance, memory usage, and the behavior of your code in subtle but critical ways.
What is a Pointer?
A pointer is a variable that stores the memory address of another variable. Think of it as a "signpost" that points to where the actual data lives in memory.
int age = 25; // A normal integer variable
int* ptr = &age; // A pointer that stores the address of 'age'
In this example:
- •
agecontains the value25 - •
ptrcontains the memory address whereageis stored - • The
&operator gets the address of a variable - • The
*in the declaration means "this is a pointer"
Visualizing Memory
Let's see how this looks in memory:
Memory Address | Variable | Value
------------------|------------|--------
0x7ffd4a5b3c10 | age | 25
0x7ffd4a5b3c18 | ptr | 0x7ffd4a5b3c10
The pointer ptr doesn't contain 25—it contains the address where 25 is stored.
Dereferencing: Accessing the Value
To access the value that a pointer points to, we use the dereference operator *:
int age = 25;
int* ptr = &age;
cout << "Value of age: " << age << endl; // Output: 25
cout << "Address of age: " << &age << endl; // Output: 0x7ffd...
cout << "Value of ptr: " << ptr << endl; // Output: 0x7ffd...
cout << "Dereferenced ptr: " << *ptr << endl; // Output: 25
Notice how * serves two purposes:
- In declarations: declares a pointer type
- With existing pointers: dereferences to access the value
Pass by Value: The Copy Mechanism
When you pass a variable by value, C++ creates a copy of the data. The function works with the copy, not the original.
void increment(int num) {
num = num + 1; // This modifies the LOCAL copy
cout << "Inside function: " << num << endl; // Output: 11
}
int main() {
int value = 10;
increment(value);
cout << "In main: " << value << endl; // Output: 10 (unchanged!)
return 0;
}
value(10) is copied intonumnumis incremented to 11- When the function ends,
numis destroyed valueinmainremains 10
Memory Diagram
Before function call:
main's stack | value: 10
During function call:
main's stack | value: 10
function stack | num: 10 (copy)
After increment:
main's stack | value: 10
function stack | num: 11 (copy modified)
After function ends:
main's stack | value: 10 (unchanged)
Pass by Reference: Sharing the Original
When you pass by reference, you're giving the function direct access to the original variable. Changes affect the original.
void increment(int& num) { // Note the '&' - this is a reference
num = num + 1; // This modifies the ORIGINAL
cout << "Inside function: " << num << endl; // Output: 11
}
int main() {
int value = 10;
increment(value);
cout << "In main: " << value << endl; // Output: 11 (changed!)
return 0;
}
- •
numis an alias forvalue - • They both refer to the same memory location
- • Modifying
nummodifiesvalue
Memory Diagram
During function call:
main's stack | value: 10
function stack | num: reference to 'value'
(both point to same memory)
After increment:
main's stack | value: 11 (modified!)
function stack | num: reference to 'value'
Pass by Pointer: Manual Dereferencing
Pointers can also be used to modify the original variable, but they require explicit dereferencing:
void increment(int* num) { // Pointer parameter
*num = *num + 1; // Dereference to modify the value
cout << "Inside function: " << *num << endl; // Output: 11
}
int main() {
int value = 10;
increment(&value); // Pass the address
cout << "In main: " << value << endl; // Output: 11 (changed!)
return 0;
}
Notice three key differences from references:
- You must pass the address with
&value - Inside the function, you must dereference with
*num - Pointers can be
nullptr, references cannot
Real-World Example: Swap Function
Let's implement a function that swaps two integers using all three approaches:
❌ By Value (Doesn't Work)
void swap(int a, int b) {
int temp = a;
a = b;
b = temp;
// Only swaps the copies!
}
int main() {
int x = 5, y = 10;
swap(x, y);
cout << "x: " << x << ", y: " << y << endl; // Output: x: 5, y: 10
}
✅ By Reference (Works!)
void swap(int& a, int& b) {
int temp = a;
a = b;
b = temp;
}
int main() {
int x = 5, y = 10;
swap(x, y);
cout << "x: " << x << ", y: " << y << endl; // Output: x: 10, y: 5
}
✅ By Pointer (Also Works!)
void swap(int* a, int* b) {
int temp = *a;
*a = *b;
*b = temp;
}
int main() {
int x = 5, y = 10;
swap(&x, &y);
cout << "x: " << x << ", y: " << y << endl; // Output: x: 10, y: 5
}
Performance Implications
Small Types (int, float, char)
- • By value: Fast, minimal overhead
- • By reference/pointer: Slightly slower due to indirection
Large Types (arrays, structs, classes)
struct HugeData {
int values[1000000]; // 4MB of data!
};
// ❌ BAD: Copies 4MB every time!
void processByValue(HugeData data) {
// ...
}
// ✅ GOOD: Only passes an address (8 bytes)
void processByReference(const HugeData& data) {
// ...
}
// ✅ GOOD: Only passes an address (8 bytes)
void processByPointer(const HugeData* data) {
// ...
}
Const Correctness
When you want to pass by reference for efficiency but don't want to modify the original, use const:
void print(const string& text) {
cout << text << endl;
// text = "new value"; // ERROR: can't modify const reference
}
void display(const int* num) {
cout << *num << endl;
// *num = 42; // ERROR: can't modify through const pointer
}
This is the best practice for passing large objects efficiently without allowing modifications.
Common Pitfalls
1. Dangling Pointers
int* createNumber() {
int num = 42;
return # // ❌ DANGER! num will be destroyed
}
int main() {
int* ptr = createNumber();
cout << *ptr << endl; // Undefined behavior!
}
2. Null Pointer Dereferencing
int* ptr = nullptr;
cout << *ptr << endl; // ❌ CRASH!
if (ptr != nullptr) {
cout << *ptr << endl;
}
3. Forgetting to Dereference
void increment(int* num) {
num = num + 1; // ❌ WRONG: moves the pointer, doesn't change value
*num = *num + 1; // ✅ CORRECT: changes the value
}
When to Use What?
| Scenario | Use | Why |
|---|---|---|
| Small types, no modification | By value | Simple, safe |
| Small types, need modification | By reference | Clean syntax |
| Large types, no modification | Const reference | Efficient, safe |
| Large types, need modification | By reference | Efficient |
| Optional parameter | Pointer | Can be nullptr |
| Array manipulation | Pointer | Arrays decay to pointers |
| Low-level memory work | Pointer | Maximum control |
Advanced Example: Array Manipulation
Arrays in C++ are closely related to pointers:
void fillArray(int* arr, int size) {
for (int i = 0; i < size; i++) {
arr[i] = i * 10; // arr[i] is equivalent to *(arr + i)
}
}
int main() {
int numbers[5];
fillArray(numbers, 5); // Array name decays to pointer
for (int i = 0; i < 5; i++) {
cout << numbers[i] << " "; // Output: 0 10 20 30 40
}
return 0;
}
Modern C++ Alternatives
C++11 and later provide safer alternatives:
Smart Pointers
#include <memory>
std::unique_ptr<int> ptr = std::make_unique<int>(42);
// Automatically deallocated, no memory leaks!
References in Range-Based Loops
vector<int> numbers = {1, 2, 3, 4, 5};
for (const auto& num : numbers) { // Reference to avoid copying
cout << num << " ";
}
Practice Exercise
Try implementing these functions:
// 1. Find the maximum of two numbers without modifying them
void findMax(int a, int b, int& result);
// 2. Double all elements in an array
void doubleArray(int* arr, int size);
// 3. Check if a pointer is valid and safe to use
bool isSafePointer(const int* ptr);
Summary
Pass by Value:- • Creates a copy
- • Safe (original unchanged)
- • Slower for large data
- • Works with the original
- • Fast (no copy)
- • Can modify original
- • Cleaner syntax than pointers
- • Works with the original
- • Fast (no copy)
- • Can modify original
- • Can be
nullptr - • Requires explicit dereferencing
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